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EdVenture Project

In response to the tourism decline and widening education gap caused by the COVID-19 pandemic, me and my partner, Sinead Hamel-Smith, developed "Edventure." This innovative application aims to level the education playing field by providing all students access to virtual tours of popular destinations.

Key Features

Problem Statement

With the onset of the COVID-19 pandemic, traditional education methods were disrupted, with field trips - a crucial tool for primary education - becoming largely inaccessible. This reality presented a need to devise an alternative, inclusive solution to help students continue their exploratory learning.

Goals and Objectives

Our primary objective was to create a Minimum Viable Product (MVP) for a virtual tour platform that could simulate field trip experiences. We aimed to utilize technology to capture and present 3D models and 360-degree panoramic shots of popular destinations, ultimately enabling students to virtually explore these sites.

Research and Planning

Our approach started with the backend system's rough draft, focusing on the mobile application the following day. We utilized an iPad Pro and a Google Pixel 6 to capture 3D models and panoramic shots respectively, from the Botanical Gardens.

Design and Development Process

The application was developed using Flutter due to its scalability across various platforms, including Android, iOS, Linux, and Windows. The backend was designed using Flask with a PostgreSQL database.

Challenges and Solutions

Time management and planning were the main challenges during the project. Due to the tight 48-hour development period, we focused on developing the frontend and refining the MVP.

Results and Impact

The judges at the hackathon were highly impressed by the speed at which Edventure was developed and its stunning visuals. The real representation of the Botanical Gardens and the fact that the app was ready for use via Google Play store further added to their amazement.

Learnings & Reflections

The project underscored the importance of time management and setting realistic sprints to achieve objectives. It also opened our eyes to the regional scope of such competitions, and being one of the Trinidad winners was a great honor. The future of Edventure is filled with potential, with plans to extend its capabilities to various niches such as furniture e-commerce, real estate, hotel booking, and global tourism. The experience gained from the project is invaluable, and we look forward to the opportunities it presents.

The Team behind the solution

SK Devs

Sinead Hamel-Smith

Sinead Hamel-Smith

UX Designer

Kwasi Edwards

Kwasi Edwards

Developer

Both Sinead Hamel-Smith and Kwasi Edwards run a software consultancy and development company called Sundae Bytes Ltd.

Visit the Sundae Bytes Website